We are currently looking to hire people for the following position. If you are interested, please contact us.
Animation/Rigging Specialist:
Location: Titirangi, Auckland, New Zealand
Position Summary: Animate and rig in-game models.
Responsibilities:
Work closely with the lead artist to animate (or rig) characters, monsters and objects in an online dark fantasy role playing game.
Demonstrate good artistic abilities and stylistic range including mastery of realistic animation (we are not looking for cartoony animation).
Collaborate effectively with the lead artist and other team members during art review sessions.
Meet project deadlines and milestones as set by project leads.
Qualifications:
A bachelor's degree in a field of study focusing on the visual arts is preferred.
A portfolio or reel demonstrating outstanding artistic abilities in animation and/or rigging.
Additional fine arts skills are a plus
Strong technical aptitude related to 3D modeling tools and game engine technologies (Maya).
A general knowledge of the game production process. Experience in this area is preferred.
Demonstrated ability to work with a high degree of self-direction.
Must be receptive to art direction and perform well within a collaborative team environment.
Must be responsive to deadlines and work well under pressure.
Willingness to work overtime when necessary.
A passion for games.
Level Design/Environment Artist:
Location: Titirangi, Auckland, New Zealand
Position Summary: Model and map unique locations and terrain tiles.
Responsibilities:
Work closely with the lead artist to model locations and terrain tiles in an online dark fantasy role playing game.
Demonstrate good artistic abilities and stylistic range including mastery of moody dark fantasy environments.
Collaborate effectively with the lead artist and other team members during art review sessions.
Meet project deadlines and milestones as set by project leads.
Qualifications:
A bachelor's degree in a field of study focusing on the visual arts is preferred.
A portfolio or reel demonstrating outstanding artistic abilities in modeling/level design.
Additional fine arts skills are a plus
Strong technical aptitude related to 3D modeling tools and game engine technologies (Maya).
A general knowledge of the game production process. Experience in this area is preferred.
Demonstrated ability to work with a high degree of self-direction.
Must be receptive to art direction and perform well within a collaborative team environment.
Must be responsive to deadlines and work well under pressure.
Willingness to work overtime when necessary.
A passion for games.
C++ Programmer:
Location: Titirangi, Auckland, New Zealand
Position Summary: Work on development and maintenance of a C++ game client for Windows/DirectX, and a C++ game server for Linux.
Responsibilities:
Work closely with existing programmers to develop and maintain the game client and server.
Participate in code review sessions to identify and fix defects in the code.
Meet project deadlines and milestones as set by project leads.
Qualifications:
A bachelor's degree in Computer Science or Software Engineering is required.
Some examples of either industry game development work or game-development/graphics hobby projects are required
Proficiency in C++ is required
Experience with Direct3D and linux are highly desired
An understanding of client/server game architecture and the security concerns of networked game development is beneficial.
Demonstrated ability to work with a high degree of self-direction.
A general knowledge of the game production process. Experience in this area is preferred.
Must be responsive to deadlines and work well under pressure.
A passion for games